Legendary Resistance (5/Day). If Alois fails a saving throw, he can choose to succeed instead.
Rejuvenation. If it has a phylactery, a destroyed Alois gains a new body in 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. Alois Winthelm is an 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 26, +18 to hit with spell attacks). Due to Alois's unique connection to his god, he has the following wizard and cleric spells prepared:
Cantrips (at will): mage hand, toll the dead, ray of frost, fire bolt
1st level (5 slots): bane, shield, [Tooltip Not Found], magic missile
2nd level (5 slots): detect thoughts, hold person, misty step, scorching ray, shatter
3rd level (4 slots): blink, counterspell, lightning bolt, [spell][dispel magic/spell]
4th level (4 slots): dimension door, vitriolic sphere, guardian of faith, blight
5th level (3 slots): cone of cold, geas, synaptic static
6th level (3 slot): chain lightning, disintegrate, heal, sunbeam
7th level (2 slot): crown of stars, finger of death, teleport
8th level (2 slot): feeblemind, dominate monster, power word stun
9th level (2 slot): foresight, power word kill, meteor swarm
Turn Resistance. Alois has advantage on saving throws against any effect that turns undead.
Undead Divinity. Alois has immunity to necrotic, poison, lighting, and cold damage, as well as resistance to radiant damage.
Spell Mastery. Alois Winthelm can cast the spell shield at a 1st level without expending a spell slot, and the spell scorching ray at 2nd level without expending a spell slot.
Signature Spell. Alois Winthelm can cast the spells counterspell and lightning bolt at a 3rd level once each without expending a spell slot.
Actions. Alois makes two melee attacks and casts a single spell.
Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) lightning damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Karrisan's Horn. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 12 (1d8+7) magical slashing damage. If Alois rolls a 20 to hit with Karrisan's Horn, the target takes an additional 4d6 lightning damage, ignoring resistances and immunities.
Alois can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Alois regains spent legendary actions at the start of his turn.
Cantrip. Alois casts a cantrip.
Spell (Costs 2 Actions). Alois casts a spell of 6th level or lower.
Paralyzing Touch (Costs 2 Actions). Alois uses his Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). Alois fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 20 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 20 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
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