Medium Undead, Neutral Evil
Armor Class 10
Hit Points 42 (5d8 + 9)
Speed 30 ft.
STR
16 (+3)
DEX
5 (-3)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws STR +5, WIS +1
Damage Immunities Bludgeoning, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the blood zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6(1d6 + 3);Slashing damage.

Description

Blood Zombies only rise when a rare full lunar eclipse occurs, usually referred to as "the blood moon". They drip blood from their skin, hence their name.

The Blood Zombies will crumble into piles of flesh upon the Lunar Eclipse ending, and will not be animate until the next full lunar eclipse.

Previous Versions

Name Date Modified Views Adds Version Actions
11/25/2021 2:16:23 AM
8
0
0.1
Coming Soon
11/25/2021 2:22:31 AM
6
0
0.2
Coming Soon

Habitat: ForestUrban

Nebulae24069

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