Armor Class
10
Hit Points
42
(5d8 + 9)
Speed
30 ft.
STR
16
(+3)
DEX
5
(-3)
CON
18
(+4)
INT
3
(-4)
WIS
8
(-1)
CHA
4
(-3)
Saving Throws
STR +5, WIS +1
Damage Immunities
Bludgeoning, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the blood zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6(1d6 + 3);Slashing damage.
Description
Blood Zombies only rise when a rare full lunar eclipse occurs, usually referred to as "the blood moon". They drip blood from their skin, hence their name.
The Blood Zombies will crumble into piles of flesh upon the Lunar Eclipse ending, and will not be animate until the next full lunar eclipse.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/25/2021 2:16:23 AM
|
8
|
0
|
0.1
|
Coming Soon
|
|
|
11/25/2021 2:22:31 AM
|
6
|
0
|
0.2
|
Coming Soon
|
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