Armor Class
10
Hit Points
5
(1d8 + 1)
Speed
25 ft.
STR
10
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Poison
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Dwarvish
Challenge
0 (10 XP)
Proficiency Bonus
+2
Actions
Hand Axe. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft., or ranged 20/60 ft., one target. Hit: 3 (1d6) slashing damage.
Description
Dwarf commoners are hardy folk, usually working as miners, metalworkers, or some other skilled profession. Dwarves usually trained in some form of weaponry, so they're likely to fight if antagonized.
Inspired by Keith Ammann of The Monsters Know What They're Doing
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