Small Humanoid (Gnome), Any Good Alignment
Armor Class 10
Hit Points 3 (1d6)
Speed 25 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws INT +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Gnomish
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Gnome commoners vary a bit depending on if they are forest or rock gnomes, though most have a few different professions over the course of their lives. If confronted with danger, gnomes will likely freeze before trying to escape.

Deep gnomes, due to their precarious position in the Underdark, don't really have "commoners," and should use the statistics from the Monster Manual instead.

Inspired by Keith Ammann of The Monsters Know What They're Doing

Monster Tags: NPC

Habitat: ForestGrasslandHillUrban

matthall2189

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