Small Humanoid, Any Good Alignment
Armor Class 11
Hit Points 3 (1d6)
Speed 25 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Halfling
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Brave. Halfling commoners have advantage on saving throws against being frightened.

Actions

Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Description

Halfling commoners are most often farmers or village craftsmen, though occasionally a more curious soul will take up peddling. Halflings are by nature brave and will always fight back if cornered.

IInspired by Keith Ammann of The Monsters Know What They're Doing

Monster Tags: NPC

Habitat: ForestGrasslandHillUrban

matthall2189

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