Armor Class
11
Hit Points
3
(1d6)
Speed
25 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Halfling
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Brave. Halfling commoners have advantage on saving throws against being frightened.
Actions
Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Description
Halfling commoners are most often farmers or village craftsmen, though occasionally a more curious soul will take up peddling. Halflings are by nature brave and will always fight back if cornered.
IInspired by Keith Ammann of The Monsters Know What They're Doing
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