Medium Humanoid, Any Non-Lawful Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Relentless Endurance. When a half-orc commoner is reduced to 0 hit points but not killed outright, it can drop to 1 hit point instead. It can’t use this feature again until it finishes a long rest.

Savage Attacker. When a half-orc commoner scores a critical hit with a melee weapon attack, it can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Actions

Spear. Melee Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) if wielded with two hands.

Description

Half-orc commoners only exist among humans. A half-orc among orcs is just another warrior. Usually half-orc commoners work as herders, hunters, or in some profession that suits their strong build. They never run or freeze in the face of danger and will always fight back.

Inspired by Keith Ammann of The Monsters Know What They're Doing

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainSwamp

matthall2189

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