Arcane Snout. The Arcane Retriever has advantage on Wisdom (Perception) and Wisdom (Survival) checks to identify magical objects, spells, or magical effects.
Canine Agility. The Retriever's long jump is up to 20 feet and its high jump is up to 10 feet when it has a running start. In addition, when the Retriever takes the dash action, its movement speed is doubled until the end of its turn, and it also gains the benefit of the disengage action.
Pack Tactics. The Retriever has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Bark. The Arcane Retriever barks at an enemy or allied creature it can see within 30 feet of it. If the target is an allied creature, the creature can add 1d4 to its next attack roll or saving throw. If the target is an enemy creature, it must make a DC 13 Wisdom Saving throw. On a failed save the creature must subtract 1d4 from its next attack roll or saving throw.
Description
The Arcane Retriever is one of the goodest members of the fey community, beloved by the Seelie as being more friendly and less alarming than their Blink Hound cousins. Over eons the creatures have been domesticated into serving as companions and servants, often not found out in the wild but instead serving their masters and friends. It does not need for much, wanting only attention and scraps to stay content.
In addition to being cute and loyal, the Arcane Retrievers are well known for their heightened senses for finding sources of magical spells and abilities. Those who own Arcane Retrievers often use them when exploring ruins, caves, or other adventure-worthy locales to help find magical items or hidden creatures before they get lost. The Arcane Retriever can also help when foes emerge from the woodworks, but its bark is worse than its bite.
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