Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 50 ft.
STR
20 (+5)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Sight and Smell. The banther has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Multiattack. The banther makes two attacks: one with its beak and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Description

A monstrous cross between black panther and bear, an owlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild.

If raised from a cub, a banther can be tamed and even trained as a mount. Although it may not get along with other domesticated animals that it sees as prey.

Habitat: Forest

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