Armor Class
12
Hit Points
26
(4d8 + 1)
Speed
15 ft., Swim 25 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
12
(+1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
DEX +4
Senses
Passive Perception 12
Languages
Axolotl, Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amphibious. Can breath in water and on land but can only be on land for 3 days before getting granted the Axolotl effect(disadvantage on everything) until they get back in the water,
Actions
Bite. +3 to hit and does 2d8
Drown. +2 to hit. Plunge the target down under water if there size is smaller than large and they drown twice as fast this way. (requires deep water nearby.)
Spit. +4 to hit. Shoots a bullet of boiling hot water at the target doing 1d12
Description
Whiskers and tail and colors varies from pink to green to blue to yellow to brown.
Comments