Amphibious. The cthurkey can breathe air and water.
Sure-Footed. The Cthurkey has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Stench. Any creature that starts it turn within 5 feet of the Cthurkey must succeed on a DC 14 Constitution saving throw or be poisoned until the start of their next turn, taking 1d6 poison damage. On a successful saving throw, that creature is immune the Cthurkey's stench for 24 hours.
Multiattack. Has two attacks.
Bite. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 8 (1d8 +4) piercing damage.
Tentacles. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 12 (2d6 +4) Bludgeoning damage.
Description
The Cthurkey has the body of a large bird without feathers, the tentacles and mouth of an octopus, and the legs of a crab. Ancient legends teach that it was once offered as a burnt sacrifice to unknown gods of gluttony, the consumed by the supplicants.
Ravenous Appetite. The Cthurkey will eat several times its own body weight in food a day. Its typical diet consists of wild grains, tubers, wild berries, tree berries, small game, fish, shellfish, and mollusks. Because of their tremendous appetite, they can be often lured with food.
Dangerous but Tasty. Despite their fearsome appearance, cthurkey are nutritious, delicious, and can be prepared by roasting, frying, baking or smoking. Even their internal organs dissolve into a consistent mush that is tasty and has a hint of spices.
Sexless Reproduction. Cthurkeys are assexual and reproduce via parthenogenesis. They lay a clutch of between 6 and 12 eggs which hatch mid-summer. Hatchlings are more crablike with a hard shell that is shed as they reach maturity. Cthurkey hatchlings reach maturity around 4-5 months. Their eggs are also very edible and so are carefully guarded by the mature cthurkey. When fried, they have a meaty outer shell with a inner white area and yolk.
Lair and Lair Actions
Burrow Dwellers. Cthurkey live in dark, solitary burrows with plenty of ways it can ambush potential prey. As such you will usually find them living in fallen trees, stream side caves, rocky overhangs, and shallow caves. Underground surfaces within 1 mile of the cthurkey’s lair are slimy and wet and are difficult terrain.
Lair Actions: A tremor shakes the lair in a 60-foot radius around the cthurkey. Each creature other than the cthurkey or its offspring on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
The maze of hallways seem to shift, making the ground feel uneven and difficult for anyone to walk through.
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