Large Humanoid, Neutral
Armor Class 15 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
7 (-2)
WIS
11 (+0)
CHA
7 (-2)
Skills Intimidation +3, Perception +3, Survival +3
Damage Resistances Acid
Senses Darkvision 60ft., Passive Perception 13
Languages Draconic Blackscale lizardfolk with an Intelligence score of 12 or higher also speak Common.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hold Breath. The blackscale lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The blackscale lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d8+4) piercing damage.

Description

Like their smaller cousins, blackscale lizardfolk are primitive reptilian humanoids that can very dangerous if provoked.  Much larger and stronger than other lizardfolk, their robust stature gives their head a skeletal appearance, and this combined with their dark scales makes a blackscale lizardfolk a fearsome enemy to behold.

Previous Versions

Name Date Modified Views Adds Version Actions
9/22/2018 10:13:02 PM
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0
1
Coming Soon
12/14/2018 5:35:56 PM
1252
4
1.1
Coming Soon

Habitat: ForestSwamp

Natu_bien

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