Gargantuan Swarm of Tiny humanoids, Chaotic Evil
Armor Class 14 (coconut armor)
Hit Points 147 (14d20)
Speed 20 ft., Swim 20 ft.
STR
14 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 14
Languages Kakamora
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny humanoid. The swarm can't regain hit points or gain temporary hit points.

Actions

Multiattack. The swarm makes three melee attacks.

Spears. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.

Blowguns. The swarm chooses up to three creatures it can see within 100 feet of it. Each target must succeed on a DC 14 Dexterity saving throw, or it takes 1 piercing damage and is poisoned for 24 hours. Until this poison ends, the target is paralyzed.

stuntmantan

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