Armor Class
14
(coconut armor)
Hit Points
147
(14d20)
Speed
20 ft., Swim 20 ft.
STR
14
(+2)
DEX
16
(+3)
CON
11
(+0)
INT
12
(+1)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +4
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Passive Perception 14
Languages
Kakamora
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny humanoid. The swarm can't regain hit points or gain temporary hit points.
Actions
Multiattack. The swarm makes three melee attacks.
Spears. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.
Blowguns. The swarm chooses up to three creatures it can see within 100 feet of it. Each target must succeed on a DC 14 Dexterity saving throw, or it takes 1 piercing damage and is poisoned for 24 hours. Until this poison ends, the target is paralyzed.
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Posted Mar 13, 2025My wife and kid love this