Spellcasting. The warlock is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). An =d can cast spells with no material components.
At will: detect magic, jump, levitate, mage armor (self only), speak with dead guidance, mage hand, minor illusion, prestidigitation
Spells (3/Day) at 5th level: armor of Agathys, arms of Hadar, crown of madness, clairvoyance, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch
Whispering Aura. At the start of each of the Aberrant Mind’s turns, each creature of its choice within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the Aberrant Mind isn’t incapacitated.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shocking Grasp. Melee Spell Attack: +7 to hit, reach 5 ft. one target. Hit: 15 (3d8) lighting damage.
The Aberrant Mind's next spell this turn can be cast with no components.
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