Large Elemental (Stone Giant), Lawful Evil
Armor Class 16
Hit Points 40 (6d12)
Speed 20 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws STR +6, CON +5
Skills Arcana +12
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Condition Immunities Exhaustion
Senses Darkvision, Passive Perception 10
Languages Common Commen, Ancient
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The [Aged guardian statue] is a 2-level spellcaster. Its spellcasting ability is [Con.+Pro.] (spell save DC 10, +Con. to hit with spell attacks). The [Aged guardian statue] has following spells prepared:
1st level (4 slots): [Stonemason], [Elemental attack]

Actions

Action Dash. every fourth round move 40 ft. extra

Action Take Stone Shild.  your Ac gets up to 19 your wapon is now one handed

Action Remove Stone Shild. your Ac gets down to 16 your wapon is now tow handed

Action Melee Multiattack. Stone sword: +Str. to hit, reach 5 ft., 1 target. Hit: 1 (1d10 + str.)(one Handed)(2d10+Str.)(Two Handed)[Bludgeoning] damage. Stone Shild:+Str. to hit, reach 5 ft., 1 target. Hit: 1 (1d8+Str.)[Bludgeoning] damage.

Acton Cast  Spell. Elemental attack:+Spellmod. to hit,60ft.,1target. Hit:1(3d6+Con.)[depans on region] damage

Costal= Slashing (Water)
Desert= Fire
Arctic= Cold
Grassland= Bludgeoning (Earth)
Forest= Necrotic (Plant)
Mountain= Slashing (Stone)
Hill= Bludgeoning (Earth)
Swamp= Poison
 

Action Cast Spell.touch.,1target. Hit: 1(1d4+spelmod)[heal]

 


                                                    

Description

Attacks when adventurers approach his temple or when they stand in front of its unawakened state

Monster Tags: Elemental

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwamp

Underwater_cop

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