Large Monstrosity, Neutral Evil
Armor Class 12
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +6, Perception +3, Survival +3
Senses Passive Perception 13
Languages Elvish, Sylvan Understands but cannot speak Common and Sylvan.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a beak attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack. The centurkey makes two attacks: one with its beak and one with its hooves or two with its longbow.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

A centurkey has the body of a great horse topped by a humanoid torso and arms, and the head of a turkey. Reclusive, nomadic and opportunistic, they are rarely seen, but make more frequent appearances around the time of the harvest, stealing and scavenging what they are able.

Previous Versions

Name Date Modified Views Adds Version Actions
11/26/2021 4:23:42 PM
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Habitat: ForestGrassland

2amlullaby

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