Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a beak attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Multiattack. The centurkey makes two attacks: one with its beak and one with its hooves or two with its longbow.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
A centurkey has the body of a great horse topped by a humanoid torso and arms, and the head of a turkey. Reclusive, nomadic and opportunistic, they are rarely seen, but make more frequent appearances around the time of the harvest, stealing and scavenging what they are able.
Previous Versions
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11/26/2021 4:23:42 PM
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Coming Soon
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