Explosive. When this creature's hit points drop to five or below, if it is not killed after the next round, it will force-take the Detonate action (see Actions). If it is killed within that timeframe, it collapses into a pile of ceramic shards, cinders, and gunpowder and will not explode.
Detonate. When this action is taken by the Bomb Fiend, it begins to glow red, and the fuse on its back starts to burn away, becoming primed. It stops floating and can't do anything. Its turn ends, and next round when its turn begins again, if it has not been destroyed, it will create an explosion centered on itself 30 x 30 ft. in radius. Any creatures within 10 ft. will take 4d12 fire damage. Any creatures any farther away but still in radius must succeed a DC 15 Dexterity saving throw or take 2d12 fire damage. After this happens, the Bomb Fiend is dead, and its pieces are scattered all over and cannot be reused for anything due to being incredibly damaged.
While the Bomb Fiend is Primed, and has not exploded yet, it can be kicked, picked up and thrown, attacked, targeted by a spell, or anything else. If it is moved while Primed, it will instead explode there when its fuse runs out on its next turn. If it drops to 0 hit points while Primed, it collapses into a pile of the materials used to make it. If the fuse is doused in water or the fuse is cut, it will not explode on its next turn but can still take the Detonate action. If the fuse is specifically cut at the stem of the Bomb Fiend, it will not be able to take the Detonate action anymore for the rest of its life unless the fuse is reattached or remade.
Description
The Bomb Fiend is a floating ceramic bomb. It is painted black with a shifting greyish face on it. On the opposite side of the bomb from the face is 1 foot of reddish fuse that lights up and burns away when it uses the Detonate action. A weak orange aura surrounds it the bomb while it is floating. Usually, they are stored in the warehouses of the castles of fiends and similar evils.
Bomb Fiends don't come from nowhere. To create a Bomb Fiend, you need either:
- Proficiency and possession of artisan's tools
- Proficiency and possession of blacksmith's tools
You will also need 5 lbs. of metal, ceramic, or rock, and a pouch of gunpowder or other explosive powders.
The process takes 2 hours per Bomb Fiend, and uses up all materials used in the process (not including tools). You can forgo the time taken if you are capable of using the spell animate objects. When it is created, it will be dormant, but when thrown into the air, it will activate, light up, and await you to choose a target for it to pursue. It must be any creature or object that both you and it can see. When the target is chosen, the Bomb Fiend will float towards it and attempt to destroy it using Detonate.
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