Medium Undead, Neutral Evil
Armor Class 8 (Natural Armor.)
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Resistances Cold
Damage Immunities Necrotic, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Abyssal understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Jab. Melee Weapon Attack. The creature can attempt to deal 1D6 bludgeoning damage.

Hit of the Abyss. Melee Weapon Attack. The creature can attempt to deal 1D8 necrotic damage.  If the hit is critical, the target gains a new disease, every day their constitution score will drop by 1. Every 2 days, their maximum hit points will drop by 2.  If the constitution score or maximum HP is allowed to drop to 0, the target will die.

Description

These zombies move with a jerky pattern.  They look like scorched corpses and they don't smell too terrible.  They also have a stern resistance to the cold, as the land they inhabit is quite cold.

Habitat: UnderdarkUrban

Harmonica37

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