Blinding Light. The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see and force it to succeed on a DC 14 Constitution saving throw or be blinded until the start of the walker’s next turn.
Icy Doom. Any creature killed by the walker freezes for 9 days, during which time it can’t be thawed, harmed by fire, animated, or raised from the dead.
Unusual Nature. The walker doesn’t require air, food, drink, or sleep.
Hex Warrior. The walker uses its Charisma modifier for attack and damage rolls when it makes an attack with its Brumal Flail.
Spellcasting. The walker is a 9th level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast(see actions), booming blade, shape water
3rd level (1/day): icicle swarm
1st - 5th level (2 5th-level slots): armor of Agathys, hex, hunger of Hadar, mirror image, shield
Multiattack. The walker makes two attacks with its Brumal Flail, or fires two rays of eldritch blast.
Brumal Flail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) bludgeoning damage plus 7 (2d6) cold damage. Once per turn, when the walker hits a creature with this weapon, the target's movement speed is reduced by 10 feet until the start of the walker's next turn.
Eldritch Blast. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (1d10 + 4) force damage. Once per turn, if the walker hits a target with eldritch blast it can pull the target up to 10 feet towards to the walker.
Frostmaiden's Caress. The walker curses a creature it can see within 30 feet of itself. The target is cursed for 1 minute. The curse ends early if the target dies, the walker dies, or the walker is incapacitated. Until the curse ends, the walker gains the following benefits:
- It gains a +3 bonus to damage rolls against the cursed target.
- Any attack roll it makes against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed target dies, the walker regains 20 hit points.
Relentless Curse. The walker can magically teleport up to 30 ft. to an unoccupied space it can see within 5 ft. of the target cursed by Frostmaiden's Caress or its hex spell.
Blinding Light. The walker can target one creature in its bright light that it can see and force it to succeed on a DC 15 Constitution saving throw or be blinded until the start of the walker’s next turn.
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