Huge Giant, Chaotic Evil
Armor Class 15 Santa's Suit
Hit Points 204 (12d12 + 60)
Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Skills Athletics +8, Perception +2
Damage Immunities Fire
Senses Passive Perception 12
Languages Common, Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (3/Day). If the Butcher fails a saving throw, it can choose to succeed instead.

Jolly Rider. As long as Butcher Claus is mounted; all damage taken is transferred to his peppermint dragon.

Actions

Multiattack. The giant makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

Candy Cane Javelin (5). Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 15 (3d6 + 5) piercing damage.

Legendary Actions

Butcher Claus can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The legendary monster regains spent legendary actions at the start of its turn.

Attack. The Butcher makes a greataxe attack.

Dragon Attack. The Butcher commands his peppermint dragon to make a tail attack.

Eruption (Costs 2 actions). Magma erupts from a point on the ground the Butcher can see within 120 feet of it, creating a 20-foot-high, 10-foot-radius geyser. Each creature in the geyser’s area must make a DC 13 Dexterity saving throw, taking 8 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Habitat: Arctic

TheFinalEvil

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