False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Sunlight Sensitivity. Every 10 rounds in direct sunlight and animated, the gargoyle takes 8(2d12-5) psychic damage.
Multiattack. The gargoyle makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage and 14 (2d8+5) poison damage.
Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., two targets. Hit: 9 (1d6+6) slashing damage and 9 (1d10+4) poison damage.
Club. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11(1d10+6) bludgeoning damage and 9(2d6+2) force damage.
Poison breath (Recharge 4-6). The gargoyle exhales poison in a 50-foot line 10 feet wide. Each creature in that line must make a DC 18 Constitution saving throw, taking 31(4d12+5) poison damage on a failed save, or half as much on a successful one.
Poison Spurting. When the gargoyle takes piercing damage, all creatures within 10ft of the gargoyle take 18 (4d6+4) acid damage.
Description
These malevolent creatures of elemental earth resemble grotesque, fiendish statues. A gargoyle lurks among masonry and ruins in mountains and towns, delighting in the terror it creates when it breaks from its suspended pose to pour its poisonous blood on the poor victims who came into its path.
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