Medium Beast, Neutral Good
Armor Class 10
Hit Points 4 (1d8)
Speed 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Goat sense. The goat gains a uncanny sense of when things nearby arent as they should be, causing it to bleat.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Bonus Actions

Give milk.  Once per long rest you can roll 1d4 for the amount that can be milked.

Description

G.P.S. When the goat is not properly secured it will go home when threatend or after one hour

Monster Tags: Misc Creature

Habitat: GrasslandHillMountainUrban

SadJunior

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