Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Goat sense. The goat gains a uncanny sense of when things nearby arent as they should be, causing it to bleat.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Give milk. Once per long rest you can roll 1d4 for the amount that can be milked.
Description
G.P.S. When the goat is not properly secured it will go home when threatend or after one hour
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