Armor Class
15
(studded leather)
Hit Points
30
(4d8 + 10)
Speed
30 ft.
STR
14
(+2)
DEX
15
(+2)
CON
13
(+1)
INT
13
(+1)
WIS
11
(+0)
CHA
13
(+1)
Saving Throws
STR +4, DEX +4, WIS +2
Senses
Passive Perception 10
Languages
Any two languages
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Multiattack. The Lieutenant makes two melee attacks: one with its scimitar and one with its dagger. Or the Lieutenant makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. The Lieutenant adds 1 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
Because the Bandit Captain is too OP compared to Bandits. The Bandit Lieutenant serves as the Middle ground.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/27/2021 1:43:46 PM
|
3
|
1
|
--
|
Coming Soon
|
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