Charge. If the Brahmin moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Two-Headed. The Brahmin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, stunned, or knocked unconscious.
Timmid. The Brahmin has disadvantage on saving throws against being frightened.
Rad Pool. Brahmin have a rad pool of 30 points.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) melee damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) melee damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) melee damage.
Description
Descendants of pre-War cattle, brahmin are very weak animals that have been domesticated and herded throughout the years since the Great War. They can be seen wandering in herds around the Mojave Wasteland, albeit rarely.
Through their domestication, they have been used primarily for meat and milk, and their hides are tanned to make leather. Traders use them to carry heavy loads, while others keep them as pets.
Biology
As a result of the constant exposure to radiation, these formerly normal cows have sprouted a second, independent head. Ironically, after so many years of having this mutation, brahmin born with only one head are considered to be mutants. Brahmin have eight stomachs and, according to Some, male brahmin have four testicles. Their skin has turned a toasty, dusty orange-red color from exposure to radiation, and their horns have become a dirty brown. Their udders almost drag on the ground.
Gameplay attributes
Brahmin have a minuscule amount of Hit Points, and as such pose only a very minor threat, if any, even for low-level characters. When brahmin attack, they strike with their horns and batter into a foe. This is not highly damaging and is rarely seen, as brahmin generally flee when attacked. When a brahmin is killed, it will let out a loud bellow and flop to the ground.
| Possessions: | 1d4 Raw Brahmin Meat |
|---|
Comments