Medium Humanoid (Human), Lawful Neutral
Armor Class 16 breastplate
Hit Points 75 (10d8 + 30)
Speed
STR
11 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
10 (+0)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 16
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The armed guard makes two attacks with its automatic rifle.

Tactical Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) piercing damage.

Action Ranged Attack. Ranged Weapon Attack: +6 to hit, range 80/240 ft., 1 target. Hit: 12 (2d8 + 4) piercing damage.

Burst Fire. A weapon that has the burst fire property can make a single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition.

Bonus Actions

Sniper's Eye. As a bonus action, the armed guard can add 1d10 to its next attack or damage roll with an automatic rifle.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ErmacSoulCollector

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