Medium Celestial, Neutral Good
Armor Class 17 (half-plate armor)
Hit Points 87 (12d8 + 33)
Speed 30 ft., Fly 85 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
20 (+5)
CHA
22 (+6)
Saving Throws WIS +8, CHA +9
Skills Insight +6, Perception +5, Persuasion +8
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage Dealt By Traps
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 110 ft., Passive Perception 18
Languages All, Telepathy 120 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Angelic Weapons. The angel's weapon attacks are magical. When the Angel of mercy hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).

Innate Spellcasting. The Angel of mercy's spellcasting ability is Charisma (spell save DC 16). The Angel can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, mage hand

2/day each: commune, calm emotions, Hypnotic Pattern

1/day: Mass Suggestion

Magic Resistance. The Angel of mercy has advantage on saving throws against spells and other magical effects.

Actions

Long sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 10 (2d8) radiant damage.

Healing Touch (3/Day). The Angel of mercy touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Monster Tags: Angel

just_some_twit

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