Angelic Weapons. The angel's weapon attacks are magical. When the Angel of mercy hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
Innate Spellcasting. The Angel of mercy's spellcasting ability is Charisma (spell save DC 16). The Angel can innately cast the following spells, requiring only verbal components:
At will: detect evil and good, mage hand
2/day each: commune, calm emotions, Hypnotic Pattern
1/day: Mass Suggestion
Magic Resistance. The Angel of mercy has advantage on saving throws against spells and other magical effects.
Long sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 10 (2d8) radiant damage.
Healing Touch (3/Day). The Angel of mercy touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
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