Medium Humanoid (Human), Chaotic Evil
Armor Class 13 With mage armor
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
18 (+4)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws INT +7, WIS +4
Skills Arcana +7, Deception +6, History +7, Perception +4
Senses Passive Perception 14
Languages Common, Dwarvish, Elvish, Infernal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared:

• Cantrips (at will): Chill touch, toll of the dead, mage hand, prestidigitation
• 1st level (4 slots): false life, mage armor, ray of sickness
• 2nd level (3 slots): Blindness/Deafness, Ray of enfeeblement
• 3rd level (3 slots): Lightning bolt, Animate Dead, Vampiric touch
• 4th level (3 slots): greater invisibility, Blight
• 5th level (1 slot): Negative Energy Flood

Actions

Action Name. Enter the description for your action.

Action Melee or Ranged Attack. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

9 level Necromancer 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

wizzards5588

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