Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.
VISR. Unique HUD allows Troopers to have advantage on all Perception checks in the area, additionally it outlines all confirmed enemies in red, friendlies in green, and unknowns in yellow.
Multiattack. The soldier makes two ranged attacks.
BR55. Ranged Weapon Attack: +7 to hit, range 100/240ft., one target. Hit (3d12+7) piercing damage. (3d8+7) piercing damage if suppressed.
M6C/SOCOM. Ranged Weapon Attack: +7 to hit, range 25/200ft., one target. Hit (1d10+7) piercing damage.
Bayonet. Melee Weapon Attack: +7 to hit, melee 5ft., one target. Hit (1d8+7) piercing or slashing damage.
M9 Grenade. Ranged Weapon Attack: one point within 60ft., creates a 5ft target radius. Dexterity Save DC18 to take half damage or take 6d6 fire/force damage.
Ambush Tactics. May use a bonus action to attack with advantage on a target that has not detected the Trooper.
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