Medium Humanoid (Any Race), Any Alignment
Armor Class 18 CH52[D] Plate Armor
Hit Points 61 (8d8 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
13 (+1)
Skills Athletics +3, Perception +2, Survival +4
Senses Passive Perception 14
Languages any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.

VISR. Unique HUD allows Troopers to have advantage on all Perception checks in the area, additionally it outlines all confirmed enemies in red, friendlies in green, and unknowns in yellow.

Actions

Multiattack. The soldier makes two ranged attacks.

BR55. Ranged Weapon Attack: +7 to hit, range 100/240ft., one target. Hit (3d12+7) piercing damage. (3d8+7) piercing damage if suppressed.

M6C/SOCOM. Ranged Weapon Attack: +7 to hit, range 25/200ft., one target. Hit (1d10+7) piercing damage. 

Bayonet. Melee Weapon Attack: +7 to hit, melee 5ft., one target. Hit (1d8+7) piercing or slashing damage.

M9 Grenade. Ranged Weapon Attack: one point within 60ft., creates a 5ft target radius. Dexterity Save DC18 to take half damage or take 6d6 fire/force damage.

Bonus Actions

Ambush Tactics. May use a bonus action to attack with advantage on a target that has not detected the Trooper. 

KidZero52

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