Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.
VISR. Unique HUD allows Troopers to have advantage on all [ability]Perception[/ability] checks in the area, additionally it outlines all confirmed enemies in red, friendlies in green, and unknowns in yellow.
Powered Armor. While wearing their unique powered armor, Spartans are granted +8 to strength, advantage on all [ability]strength[/ability] and [ability]athletic[/ability] checks, 30ft of increased movement, ability to survive underwater or in a vacuum for up to 12 hours, and resistance to airborne poison and disease.
Multiattack. The soldier makes four ranged attacks.
BR55. Ranged Weapon Attack: +14 to hit, range 100/240ft., one target. Hit (3d12+14) piercing damage. (3d8+14) piercing damage if suppressed.
M6C. Ranged Weapon Attack: +14 to hit, range 25/200ft., one target. Hit (1d10+14) piercing damage.
Bayonet. Melee Weapon Attack: +18 to hit, melee 5ft., one target. Hit (1d8+18) piercing or slashing damage.
M9 Grenade. Ranged Weapon Attack: one point within 60ft., creates a 5ft target radius. Dexterity Save DC18 to take half damage or take 6d6 fire/force damage.
Ambush Tactics. May use a bonus action to attack with advantage on a target that has not detected the Trooper.
Enhanced Dodge. May use a reaction to impose disadvantage on one attack. If behind partial or full cover, the attack automatically misses.
Aggressive Tactics. Once at the start of every turn, the Soldier may gain advantage on all attacks for that round of combat, but all enemies will have advantage against the soldier.
Inspiring Presence. Once per short rest, the unit may present his aura to nearby units, granting them 1d6 inspiration on their next attack roll or ability check.
Hijack. This unit is able to commandeer a targeted vehicle within 30ft to include airborne craft. The target makes a contested grapple check and on a failure, the target is ejected from the vehicle.
Overkill. If after an attack the target is killed, the Spartan may move and engage to another target within 10ft from the previous enemy. This may be repeated up to four times per turn.
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