Shapechanger. The werefox can use its action to polymorph into a fox-humanoid hybrid or into a Small fox, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The werefox has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Scamper (3/Day). When the werefox moves, it can roll a d6, adding the result to its AC. This benefit lasts until the start of the werefox's next turn.
Multiattack. (Humanoid or Hybrid Form Only). The werefox makes two attacks, only one of which can be a bite.
Bite (Fox or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with werefox lycanthropy.
Dagger. (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.
Blowgun (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +5 to hit, range 25/100 ft., one creature. Hit: 4 piercing damage plus 7 (2d6) poison damage. If a creature is hit twice with this attack within 10 minutes, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour.
Description
Werefoxes are capricious and cunning lycanthropes fond of deceit, even when committed to a just cause. To a werefox, there is no greater pleasure than deceiving deceivers, and lying becomes second nature. Many are at home in courts of nobility, playing games of intrigue and espionage simply for the rush of it all.
Werefoxes are driven toward good in destructive ways. They take great pleasure in manipulating others to achieve their ends, which in their minds always justify the means, whereas it just so happens that altruism is the road they embark upon. Werefoxes go to great lengths to avoid outright violence, choosing words and intrigue as its weapons–and when those fail, poison is the next resort.
Werefoxes are notoriously jealous and vain, going to great pains to hide their own flaws and shortcomings. With such gaping insecurities, werefoxes are prone to fits of nonviolent vengeance. Once humiliated or slighted, a were fox hatches a scheme to embarrass or ruin its new rival–a scheme that may take months or even years to come to fruition.
Previous Versions
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