Medium Undead, Lawful Good
Armor Class 11
Hit Points 9 (2d8)
Speed 0 ft., Fly 40 ft.
STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Common Any languages it knew in life
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Bound to Serve. The ghost cannot move more than 150 feet from the Phoenix Sword. If it is farther away at the start of a turn, it must use it's move (and spend it's action) to move within 150 feet.

Actions

Ghostly Sword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 17 (1d8 + 1) necrotic damage.

Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

 

Description

Amarric was once Berryc Tresendar's squire. He is cursed to haunt this world until he has served the owner of the Phoenix Sword faithfully.

Habitat: Urban

badhafling

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