Provoked Attack.
As an Action, Argulark can roar at one target and all allies have +2 to hit and +1 damage towards that target, but this creature has disadvantage on all other targets, cannot be used again until the target it either unconscious or dead
Swing. "Argulark pulls back its bladed like arm and swings it" Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (2d6+1) Bludgeoning damage.
Projectile Acid Vomit. "The Disgusting Fiend Like Thing Lurches Forward, Gagging Sightly As A Green Gooey Substance Launches Out Its Mouth" Melee or Ranged Weapon Attack: +0 to hit, reach 5 ft., Y targets within 10ft of a target. Hit: 12 (2d8+3) acid damage. DC 12 Con saving throw or has disadvantage on next attack on this creature.
Swing. "Argulark freaks out and with a screech, pulls back its blade-like arm and swings it" Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (2d6+1) Bludgeoning damage.
Description
This Humanoid like figure, similar to a zombie, from the dead and glowing red eyes that represents it demonic, fiendish side of its features, one of its arm only a blade the size of its entire body, a bladed arm, yet not metallic in nature is instead a corrupted-red coloured large vine-like material that could only be described as "The fiend's solidified blood imbued into its arm to make a tool of destruction" The other arm having bone-like spikes coming out of it, some coming up to 30cm, providing some protection, able to slice into flesh and rip it out, the bone-like spikes round and pointed, some bent some straight, most covered or at least has some red like liquid that seems to drip onto the floor, neverending. A face even a mother could never love. This Creature, a definitive loss of all morality and intelligence. Argularks are a monster to be feared.
-
View User Profile
-
Send Message
Posted Dec 15, 2018Please tell me if its OP or not, my party of 4 lvl2s will be running into 1 or 2 of these at once, one is a Druid, Alchemist, Ranger and Paladin