Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Blood form: the elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch, without squeezing
Multi-attack: Creature can attack twice per turn
Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit (2d8+4) necrotic damage
Blood Drain (Recharge): Each creature in the elemental's space must make a DC 15 strength saving throw. On a failed save, the target takes 2d10 necrotic damage. The elemental pulls the target's blood by osmosis and gains half of the damage done as temporary hit points.
The elemental can also drain the blood of a creature that is freshly dead (whose blood has not dried). If it does so, it gains the number of d4's equal to the hit dice of the creature, as temporary hit points.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Made completely of blood. It's mouth looks to have pincers that shift as the blood flows around itself.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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