Armor Class
15
(natural armor)
Hit Points
51
(5d12 + 6)
Speed
40 ft., Fly 80 ft.
STR
17
(+3)
DEX
8
(-1)
CON
18
(+4)
INT
1
(-5)
WIS
5
(-3)
CHA
2
(-4)
Damage Vulnerabilities
Psychic, Radiant, Thunder
Damage Resistances
All
Senses
Passive Perception 14
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Juggernaut: The boar, when below half health, can charge with just half the normal distance and has its AC increased by 15 while and just after a charge (3 s).
Actions
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (3d6 + 3) slashing damage.
Comments