dark armour. gets ressitence against acid,poison,fire and slashing attacks
detect. roll a d12 if it is 6+ then the warden gets the inititive
Punch. Melee Weapon Attack: +4 to hit, reach 4 ft., 2target. Hit: 6(2d10 + 3) [punching] damage.
Action Ranged Attack. RangedWeapon Attack: +8 to hit, range 3/6 ft., 5 target. Hit: 6 (2d10 + number of enemies) [stun] damage.
no bonus actions
Reaction Name. attacks
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs 5 Actions). knocks the enemy with the higest health
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Warden is an upcoming hostile mob in the 1.17 - Caves and Cliffs update. The Warden will be the first blind mob to be added to Minecraft. Instead of following the player normally, it uses the sculk-like sensors on its head to detect vibrations.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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