Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The Christmas goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Boots with Bells. The Christmas goblin wears boots with bells stolen from Santa's elves. The continuous jingling of the boots' bells anticipates their arrival, giving them disadvantage on Stealth checks.

Actions

Candy Cane. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.

Candy Sling. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Previous Versions

Name Date Modified Views Adds Version Actions
11/29/2021 6:49:15 PM
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Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

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