Armor Class
16
(natural armor)
Hit Points
102
(12d10 + 31)
Speed
35 ft., fly 80 ft.
STR
19
(+4)
DEX
21
(+5)
CON
15
(+2)
INT
3
(-4)
WIS
12
(+1)
CHA
5
(-3)
Saving Throws
STR +7, DEX +8
Skills
Perception +4, Stealth +11
Damage Resistances
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Psychic
Condition Immunities
Blinded, Charmed, Frightened, Poisoned
Senses
Blindsight 90 ft., Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Actions
Multiattack. Abomination Epsilon makes two attacks: one with its bite and one with its stinger. While flying, it can make two claw attacks in place of its bite attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 16 (3d8 + 5) piercing damage. The target must make a DC 16 Constitution saving throw, taking 24 (7d6) necrotic damage on a failed save, or half as much damage on a successful one.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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11/29/2021 8:42:46 PM
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2
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0
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Coming Soon
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