Water Form. Alyssa can enter a hostile creature's space and stop there. She can move through a space as narrow as 1 inch wide without squeezing, and can cast Disguise Self on herself at will. When Alyssa enters a hostile creature's space for the first time each turn, that creature must pass a DC 15 Strength saving throw or lose its reaction until the start of its next turn.
Multiattack. Alyssa makes two water whip attacks.
Water Whip. Melee Spell Attack: +7 to hit, reach 15 ft., one target. Hit: 8 (1d8 + 4) cold damage and the targets movement speed is reduced by 10 feet. If two different creatures are hit by the Water Whip in the same turn, those creatures must make a DC 15 Strength saving throw. If both fail, they are pulled in a straight line towards each other, slamming face first into the other creature, taking 4 (1d8) bludgeoning damage.
Bubble (3rd level spell, 1/Day). Alyssa targets a point she can see within 30 feet. Each creature within a 10 foot sphere of that point must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) cold damage as it is incased in a water. If it is medium or smaller, it is also restrained for the next minute and unable to breathe unless it can breathe water. A creature within 5 feet of the bubble can pull a creature or object out of it by taking an action to make a DC 15 Strength check and succeeding. If the saving throw is successful, the target is pushed five feet in the direction of Alyssa's choice.
Tidal Grip. When a creature that occupies the same space as Alyssa would move, that creature must make a DC 15 Strength saving throw. On a fail save, the creature takes 8 (2d8) cold damage and is grappled (escape DC 15).
Alyssa can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Alyssa regains spent legendary actions at the start of its turn.
Whip Attack. Alyssa makes one whip attack.
Water Walk. Alyssa can move up to her speed. Moving this way does not provoke attacks of opportunity.
Coordinated Assault (1/Day). Alyssa makes a Bubble attack. Then if Alissa can hear Alyssa, Alissa may immediately make a Whirlpool attack. Then if Elissa can hear Alyssa, Elisa may immediately make a Wave attack.
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