Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, without providing material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Spellcasting. The giant is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It has the following sorcerer spells prepared:
Cantrips: fire bolt, friends, light, mage hand, message, minor illusion
1st leve l (4 slots): charm person, expeditious retreat, shield
2nd level (3 slots): mirror image, scorching ray
3rd level (3 slots): fireball, haste
4th level (3 slots): greater invisibility, ice storm
5th level (2 slots): cone of cold, dominate person
6th level (1 slot): chain lightning
7th level (1 slot): prismatic spray
Sorcery Points. The giant has 13 sorcery points. It can spend 1 or more sorcery points to gain one of the following benefits:
Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell's effects, the giant can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.
Quickened Spell: When it casts a spell that has a casting time of 1 action, the giant can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock. Ranged Weapon Attack: +13 to hit, reach 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Description
The cloud giant sorcerer takes advantage of its metamagic abilities to enable it to both cast a spell and attack with its morningstar in the same turn.
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