Armor Class
14
Natural armor
Hit Points
52
(8d8 + 16)
Speed
0 ft., Fly 40 ft.
STR
8
(-1)
DEX
18
(+4)
CON
14
(+2)
INT
12
(+1)
WIS
13
(+1)
CHA
15
(+2)
Saving Throws
WIS +3, CHA +4
Damage Resistances
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands all languages it knew in life but can't speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Magic Weapons. The cairn wraith's weapon attacks are magical.
Actions
Multiattack. The cairn wraith makes two scythe attacks
Scythe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
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