Tiny Celestial, Lawful Good
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 15 ft., Fly 50 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +5, CHA +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Psychic, Radiant
Condition Immunities Blinded, Charmed
Senses Darkvision 120 ft., Passive Perception 12
Languages Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Angel's Sight. Magical darkness doesn't impede the couatl's darkvision.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 10 minutes. Until this poison ends or the target is attacked, the target is unconscious. Another creature can use an action to shake the target awake. While awake, the target repeats the saving throw at the end of each of its turns, on a success the poison ends, if it fails 3 times it falls unconscious.

Latch. Melee Weapon Attack: +3 to hit, reach 5 ft., one Medium or smaller creature. Hit: 5 (2d4 + 1) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the couatl has advantage on attack rolls against the target, the couatl shares a space with the target, the couatl moves with the target, and the couatl can't Latch another target.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/6/2021 2:29:04 PM
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6/6/2021 2:43:43 PM
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6/6/2021 3:30:03 PM
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6/7/2021 2:03:21 AM
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11/28/2021 7:15:32 PM
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11/30/2021 11:58:20 AM
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11/30/2021 5:27:55 PM
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KrazyKraken625

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