Armor Class
13
(armor scraps)
Hit Points
6
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Death Throes. When the skeleton dies, it explodes into bone shards, and each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 4 (2d4) fire damage on a failed save, or half as much damage on a successful one.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Comments