Medium Humanoid (Human), Lawful Good
Armor Class 13 (16 with mage armor)
Hit Points 77 (12d8 + 24)
Speed 35 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws INT +9, WIS +8
Skills History +9, Investigation +9, Perception +8
Damage Resistances Damage from Spells
Condition Immunities Blinded, Charmed, Deafened
Senses Passive Perception 18
Languages Celestial, Common, Draconic, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (2/day). If Fantasma fails a saving throw, she can instead choose to turn it into a success.

Magic Resistance. Fantasma has advantage on saving throws against spells and other magical effects.

Spellcasting. Fantasma is a 12th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). She has the following wizard spells prepared:

Cantrips (at will): dancing lights, mage hand, message, minor illusion, ray of frost

1st level (4 slots): color spray,* disguise self,* mage armor, magic missile

2nd level (3 slots): invisibility,* mirror image,* phantasmal force*

3rd level (3 slots): counterspell, major image,* phantom steed*

4th level (3 slots): confusion, hallucinatory terrain, phantasmal killer

5th level (2 slots): creation, seeming

6th level (1 slot): mental prison, programmed illusion

Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). As a bonus action, Fantasma projects an illusion that makes her appear to be standing in a place a few inches from her actual location, causing any creature to have disadvantage on attack rolls against Fantasma. The effect ends if she takes damage, she is incapacitated, or her speed becomes 0.

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Reactions

Dianeme's Disciple (4/long rest). If a creature within 60 feet of Fantasma is hit with an attack, she can use her reaction to add 4 to the creature's AC, potentially causing the attack to miss.

Monster Tags: NPC

BaconVSDIO

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