Medium Celestial, Chaotic Neutral
Armor Class 18 Natural armor
Hit Points 150 (9d20 + 55)
Speed 55 ft.
STR
28 (+9)
DEX
26 (+8)
CON
20 (+5)
INT
21 (+5)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws STR +13, DEX +12, INT +9, WIS +7
Skills Athletics +3, Insight +6, Religion +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Radiant
Senses Blindsight 60 ft. When Bregtha has gained three immunities, Darkvision 60 ft. When Bregtha has gained one immunity, Tremorsense 60 ft. When Bregtha has gained two immunities, Truesight 60 ft. When Bregtha has gained four immunities, Passive Perception 26
Languages All
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Heavy-Hitter. Bregtha's unarmed strikes force the target to make a DC 17 Strength saving throw. On a failed save, a Large or smaller target is pushed back 40 feet and knocked prone.

Godwalker. Bregtha can move up to his movement speed at the end of any turn other than his own.

Indestructible. Bregtha immune to any spell or effect that would alter his form and cannot be dismembered, disintegrated, or any similar effect.

Concentrate. While out of combat, Bregtha can completely regain any lost hit points over the course of 10 seconds. 

Actions

Multiattack. Bregtha makes two attacks.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 21 (3d10 + 5) bludgeoning damage. Bregtha can turn any amount of this damage into a damage type he has gained immunity to. If he does so, the strike creates an effect depending on the damage type.

  1. Acid. The target must make a DC 17 Constitution saving throw or take 7 (2d6) acid damage.
  2. Bludgeoning. Heavy-Hitter pushes the target an additional 10 feet and the Save DC is increased to 19. If the target hits a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 19 Dexterity saving throw or take the same damage and be knocked prone.
  3. Cold. The target must succeed a DC 17 Constitution saving throw or have their movement speed reduced to 10 until the end of their next turn, unless it was already lower than 10.
  4. Fire. The unarmed strike hits in a 30-foot line that is 5 feet wide and does fire damage. All creatures in the area must bake a DC 17 dexterity saving throw, taking half damage on a success.
  5. Lightning. The target must succeed a DC 17 Constitution saving throw or be stunned until the end of their next turn.
  6. Necrotic. If the strike hits, Bregtha regains hit points equal to half of the damage dealt. If the strike misses, Bregtha becomes invisible until after his next attack.
  7. Piercing. The target additionally suffers half of the damage from the attack at the end of its next turn.
  8. Poison. All creatures within 30 feet of the target must succeed a DC 17 Constitution saving throw or be poisoned until the end of their next turn.
  9. Psychic. The strike damages a random hostile creature from Bregtha that is within 120 feet of him instead of the initial target.
  10. Seithr. The push from the Heavy-Hitter trait provokes an immediate opportunity attack from Bregtha.
  11. Slashing. Heavy hitter is directed in any direction of Bregtha's choice and knocked the target back an additional 10 feet.
  12. Thunder. On hit, all creatures within 30 feet of the target must Succeed a DC 17 Constitution saving throw, or take 10 thunder damage and be deafened until the end of their next turn.

Suplex. When Bregtha grapples a creature, he can immediately end the grapple to knock the creature prone. He can then kick the target, doing 21 (3d10 + 5) bludgeoning damage and causing the target to immediately undergo the effects of Heavy-Hitter.

Reactions

ᚺᛖᚠᚾᛞᛁᚱ. As a reaction to being targeted by an opportunity attack, Bregtha can make one melee attack against the attacker.

Adapt. As a reaction to taking any type of damage other than radiant, Bregtha can use a reaction to become immune to that damage type until he takes a long rest or uses his Concentrate feature. Bregtha can have up to four damage immunities gained this way at a single time, and he can switch which damage types he has immunity to by using this reaction again. An effect takes place depending on what damage type he gained immunity to.

  1. Acid. All creatures within 30 feet of Bregtha must succeed a DC 17 Constitution saving throw or take 7 (2d6) acid damage and be pushed back 10 feet.
  2. Bludgeoning. All creatures within 30 feet of Bregtha must succeed a DC 17 Strength saving throw or be pushed back 40 feet.
  3. Cold. All creatures within 30 feet of Bregtha must make a DC 17 Constitution saving throw, taking 28 (8d6) cold damage on failed save or half as much on a successful one.
  4. Fire. All creatures within 30 feet of Bregtha must make a DC 17 Dexterity saving throw, taking 28 (8d6) fire damage on failed save or half as much on a successful one.
  5. Lightning. Three creatures within 60 feet of Bregtha must succeed a DC 17 Dexterity saving throw or take 28 (8d6) lightning damage.
  6. Necrotic. All creatures within 30 feet of Bregtha must make a DC 17 Constitution saving throw or be blinded until the end of their next turn.
  7. Piercing. Bregtha causes 5 iron spikes - 5 feet tall and 1 inch in diameter - to burst from the ground at points within 100 feet of him. Any creature in the space where the spike emerges must make a DC 17 Dexterity saving throw. On a failed save, the creature takes 27 (6d8) piercing damage and is restrained by being impaled on the spike. A creature can use an action to remove itself (or a creature it can reach) from the spike, ending the restrained condition.
  8. Poison. All creatures within 30 feet of Bregtha must succeed a DC 17 Constitution saving throw or be poisoned until the end of their next turn.
  9. Psychic. All creatures within 30 feet of Bregtha must succeed a DC 17 Intelligence saving throw or be stunned until the end of their next turn.
  10. Seithr. All creatures within 30 feet of Bregtha must succeed a DC 17 saving throw with their spellcasting ability or take 10 force damage and be unable to cast any spells until the end of their next turn.
  11. Slashing. All creatures within 30 feet of Bregtha must succeed a DC 17 Strength saving throw or be knocked back 20 feet and take 10 slashing damage.
  12. Thunder. All creatures within 30 feet of Bregtha must succeed a DC 17 Constitution saving throw or take 28 (8d6) thunder damage and be deafened until the end of their next turn.
__Sage__

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