Medium Humanoid (Half-Elf), Lawful Good
Armor Class 10 natural armor
Hit Points 30 (8d8 + 16)
Speed 30 ft.
STR
8 (-1)
DEX
13 (+1)
CON
10 (+0)
INT
14 (+2)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws INT +4, WIS +6
Damage Resistances Poison
Senses Passive Perception 10
Languages Common, Elvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

 Arcane cocktail. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. 3d4 of a random damage type. 

  1. Cold/fire 
  2. Acid
  3. Bludgeoning
  4. Force
  5. Lightning
  6. Necrotic
  7. Piercing
  8. Poison
  9. Psychic
  10. Radiant
  11. Slashing
  12. Thunder

Potion of Truesight (5 uses). 1 target gains truesight for 15 mins. 

Potion of Barkskin (3 per day). For 30 mins the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing.

Potion of Animal Friendship. Target can convince a beast that they mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends.

Potion of Curing (1 per day). This potion cures one condition. The condition can be blinded, deafened, paralyzed, or poisoned.

Potion of Healing (2 per day). Target regains 2d4 + 3 hit points. 

Potion of temp hit points (1 per day). The target gains 3d4 temporary hitpoints. 

Pot of Weed. DC 17 or take 1d6 poison. 

 

Bonus Actions

Becky can drink a potion as a bonus action.

Previous Versions

Name Date Modified Views Adds Version Actions
1/17/2022 12:41:17 AM
25
1
5e
Coming Soon

Monster Tags: NPC

Habitat: Urban

TheTrueChickenKing

Comments

Posts Quoted:
Reply
Clear All Quotes