Large Construct, Chaotic Neutral
Armor Class 20 (natural armor)
Hit Points 210 (20d8 + 100)
Speed 30 ft.
STR
16 (+3)
DEX
9 (-1)
CON
14 (+2)
INT
18 (+4)
WIS
9 (-1)
CHA
1 (-5)
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Fire Absorption. Whenever the Automaton is subjected to fire damage, it takes no damage and instead gains a number of hit points equal to the fire damage dealt.

Special resistance. The Automaton is covered by a large amount of black, glistening ooze. When attacked by bludgeoning or slashing damage some of the ooze falls off and becomes an Observant Ooze. When attacked by magical attacks, ooze will fall away and evaporate.

At the start of Combat the Automaton is vulnerable to all types of attacks (except fire and poison). Whenever an ooze returns to the Automaton it loses the vulnerability to the main ability of the player it was "observing". it more oozes of that type return it becomes resistant to that damage type.

Special Attacks. The Automaton's weapon attacks gain the damage type of any ooze it reabsorbs until all four tendrils have a type.

Tendrils. The Automaton has four oozy black tendrils. The tendrils can be used for many things such as battle, picking things up, or even repairs on themself and other robotic beings.

Actions

Tendril Attack. Ranged Weapon Attack: +5 to hit, reach 20ft, 2 targets at a disadvantage, 1 target without disadvantage. (2d8 + 3). The damage type depends on the type absorption of an ooze.

Tendril Repair. The Corrupt Automaton can take one full turn to repair (heal) themself, using this on living creatures will cause (1d6)  in piercing damage. To repair it retracts a tendril into itself and gains (1d10) in HP back.

Corrupting Influence. The Corrupt Automaton can cast doubt in the minds of those fighting it. it uses Dissonant Whispers to seed distrust and doubt among the party 

Reactions

Observant Oozes. When the Automaton receives damage from a non-magical source it drops some of the ooze surrounding it. They turn into 1d4 Observant Oozes that will attack a random party member. If they are not attacked within two turns the oozes will return to their host with information about the player they attacked. This will teach the Automaton about the fighting style and it will no longer have vulnerability to that type of attack. If the Automaton absorbs two or more oozes that have observed the same damage type it will become resistant to that damage type. One tentacle will also absorb that damage type and use it in its fights. The Oozes use the Oblex Spawn stat block.

Description

An artificer, a wizard and a bard all wanted to forge something to help people all over the world, to bring the best of themselves into a creature for good. Instead, the tiny seeds of corruption that lay in each of their hearts, unknown to them, were drawn out during the creation process and lay dormant until fed. They had the best of intentions but as they set the creature off to go help the local villages it was exposed to the worst in people and the tiny seed of corruption grew. It fed off the corruption of others and this golden dream turned into an abberent creature. 

The Automaton is beneath an aberrant pile of ooze. Inside, you see some metal glinting as the ooze shifts around. It is a creature that spews bile and slurs, it interrupts you as you try to talk to it, it is unceasing in its desire to squash those it deems lesser under its treads. During combat, ooze separates from the creature. Sometimes the separated ooze turns into a creature and joins the battle, or flies away, sometimes the ooze evaporates and you see more of the metal showing. When the ooze is starting to lose (25% of hit points remaining) the Automaton flees towards its lair.

Lair and Lair Actions

When the Automaton has 25% or fewer hitpoints it will flee towards its lair and start conducting repairs. To subdue it entirely the party must encounter it in the lair and beat the ooze (HP) down 100%. The ooze represents the corruption of the AI and once it is fully removed the automaton becomes friendly and can start to be rehabilitated. If it is mistreated after it becomes friendly, roll a d4 to see how it responds. 

1 - the ooze comes back at half hitpoints

2 - the bot starts being rude to the adventurers

3 - the bot starts malfunctioning 

4 - the bot up and rolls away

 

Monster Tags: abberationconstructaberration

Minxdragon

Comments

Posts Quoted:
Reply
Clear All Quotes