Medium Humanoid (Tiefling), Lawful Evil
Armor Class 16 Leather
Hit Points 9 (2d8)
Speed 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
15 (+2)
WIS
18 (+4)
CHA
9 (-1)
Saving Throws CON +6, WIS +7
Skills Medicine +4, Religion +2
Damage Resistances Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned, Unconscious
Senses Passive Perception 14
Languages Common, Abyssal
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Undying Nature. The acolyte does not require food, water, sleep, or air to survive.

Spellcasting. The acolyte is a 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +5 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): eldritch blast, sacred flame, toll the dead

1st level (4 slots): bane, Inflict Wounds, sanctuary

2nd level (3 slots): hold person,silence

3rd level (3 slots):animate dead,bestow curse,spirit shroud

4th level (2 slots): stoneskin,

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Legendary Actions

The acolyte has 4 legendary actions that is gets at the start of its turn.

Undying Vigor (4 actions). The acolyte regains 1d8 + 8 hit points. If it is stunned, he recovers.

Cantrip (1 action). The acolyte casts a cantrip.

Spell (3 actions). The acolyte can cast one spell of 1st level or higher.

Lair and Lair Actions

The lair has initiative count 20 (losing initiative ties). Only one action can be used at a time.

Release the Horde. The acolyte can release a various number of different types of zombies. It has a cooldown based on the type of zombie released.

Basic Zombies - Release a group of 4 basic zombies. Cooldown of 1 round.

Oil Slicks - Release 2 Oil-slicks. Cooldown of 3 rounds.

Jockeys - Release a group of 3 jockeys. Cooldown of 4 rounds.

Hulking Horror - Release one Hulking Horror. Cooldown of 5 rounds.

Monster Tags: NPC

Habitat: ForestUrban

Olsenninja

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