Charge. If the Bufflewump moves at least 30 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 13 (3d8) bludgeoning damage.
Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.
Limited Telepathy. The Bufflewump can communicate simple ideas, images, and emotions telepathically to any creature within 30 ft.
Multiattack. The Bufflewump makes three attacks. One with its ram, and 2 with either its hooves or fists.
Ram. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Hooves. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Fists. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 5) bludgeoning damage. The target is grappled (escape DC 19) if it is Large or smaller. The Bufflewump cannot grapple more than 1 creature in this way.
Description
Thunderous hoofbeats rumble and reverberate through the mountain air. Strange tracks are left behind, what appear to be hooves and knuckle indentations. A wise hunter knows to depart swiftly, for these tracks can only mean one thing. A Bufflewump is nearby, and while typically rather friendly and sociable, the fact it has made its presence known can only mean its cubs are nearby.
Social.
While other creatures of the calendar are perhaps known for their aggression, size, or power in some form, the Bufflewump is much the opposite. wandering through the mountains, the Bufflewump will often stop to aid lost or wounded passerby, fending off larger creatures, with many an account of a Bufflewump carrying a child in its powerful hands back to its village before departing back to its mountain home.
(credit for original art, name and statblock to u/anextremelylargedog)
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