Medium Humanoid, Lawful Evil
Armor Class 13 Leather armor
Hit Points 28 (5d6)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Senses Passive Perception 9
Languages Common Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

No Spells

Actions

 

1 attack per action 

Armed with a shortbow and a shortsword (both +3 hit\dc)

 

Bonus Actions

Guards dont have bonus actions when alone but if they are within 5 ft of other Guards or a Captain they gain All for One

 

Reactions

All for One- as a bonus reaction if the Guard is within 5 feet of another Guard or a Captain it gains plus 1 to hit and plus 1 damage upon a hit

Oppurtunity Attack (standard)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Humans of average build with below average intelligence and above average interest in beating down the little guy. They care about their lives but would rather die than go against the family of Aegis. Generally they prefer to solve conflict by outnumbering and overpowering their opponents. Known to run if their numbers are thinned enough. 

Many but not all are known to carry spears for throwing.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

KingDre127

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