No Spells
1 attack per action
Armed with a shortbow and a shortsword (both +3 hit\dc)
Guards dont have bonus actions when alone but if they are within 5 ft of other Guards or a Captain they gain All for One
All for One- as a bonus reaction if the Guard is within 5 feet of another Guard or a Captain it gains plus 1 to hit and plus 1 damage upon a hit
Oppurtunity Attack (standard)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Humans of average build with below average intelligence and above average interest in beating down the little guy. They care about their lives but would rather die than go against the family of Aegis. Generally they prefer to solve conflict by outnumbering and overpowering their opponents. Known to run if their numbers are thinned enough.
Many but not all are known to carry spears for throwing.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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