Large Giant, Unaligned
Armor Class 13 (natural armor)
Hit Points 50 (6d10 + 20)
Speed 45 ft.
STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
5 (-3)
CHA
4 (-3)
Skills Perception +2
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 12
Languages Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Mount: This monster can be used as a mount.

Rampage: After the War Troll kills a creature, make a Animal Handling check with DC8, with advantage. On failure, the War Troll enters Rampage and attempts to throw off its rider, and will attack foes at will. After two turn, it can be calmed by succeeding an Animal Handling check with Disadvantage and DC 12.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Description

Large and gray skinned, these fearsome beasts, usually native to the Storm Mountains and the Frostgate, are used in warfare by the Marsher Lords to great effect. This variant is smaller and more docile than its non-mount counterpart, but are faster. 

Breaking the spirit of such a creature costs time and effort, and as a result, these creatures are both weaker than their feral counterparts, and expensive even for a Knight.

Habitat: ArcticForestMountainUnderdark

Orthos2Head

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