Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Anti-Infantry: This unit has advantage on all attacks on unmounted units that are of medium or smaller Size
Rampage: If the accompanying beastmaster is killed or missing, they enter rampage, and attack all enemies. Can be ended by succeeding a Animal Handling check with disadvantage with DC 12.
Multiattack. The troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Description
Large and gray skinned, these fearsome beasts, usually native to the Storm Mountains and the Frostgate, are used in warfare by the Marsher Lords to great effect. Slower than its mount counterpart, it is even more terrifiying in melee. This variant was bred especially to destroy infantry formations, and their sheer effectiveness is dreaded.
Headed on by a Beastmaster, these creatures can easily lose themselves in rampagne once their Master is removed from the battlefield.
Breaking the spirit of such a creature costs time and effort, and as a result, these creatures are both weaker than their feral counterparts, and expensive even for a Knight.
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