Large Giant, Unaligned
Armor Class 15 (natural armor)
Hit Points 65 (7d10 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Skills Perception +2
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 12
Languages Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Anti-Infantry: This unit has advantage on all attacks on unmounted units that are of medium or smaller Size

Rampage: If the accompanying beastmaster is killed or missing, they enter rampage, and attack all enemies. Can be ended by succeeding a Animal Handling check with disadvantage with DC 12.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Description

Large and gray skinned, these fearsome beasts, usually native to the Storm Mountains and the Frostgate, are used in warfare by the Marsher Lords to great effect. Slower than its mount counterpart, it is even more terrifiying in melee. This variant was bred especially to destroy infantry formations, and their sheer effectiveness is dreaded.

Headed on by a Beastmaster, these creatures can easily lose themselves in rampagne once their Master is removed from the battlefield.

Breaking the spirit of such a creature costs time and effort, and as a result, these creatures are both weaker than their feral counterparts, and expensive even for a Knight.

Habitat: ArcticForestMountainUnderdark

Orthos2Head

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